Virtual Production Features coming to Unreal Engine 5

Virtual Production Features coming to Unreal Engine 5

With the upcoming scheduled release for Unreal Engine 5 we thought it a good idea to look over the new virtual production features. Looking past the obvious Nanite and Lumen game changers and focusing in on specific Unreal Engine 5 virtual production pipeline improvements and changes.

nDisplay Integration Improvements

To start our list of virtual production improvements we have the growth of nDisplay integrations between both internal engine utilities and external plugin partners. A prime example of such a integration is the Stats Overlay allowing for typical UE workflow when working with projection policies. The main improvements are as follows:

  • Stats Overlay: We’ve added the ability to support UE stats text fields overlay when using nDisplay Projection Policies.
  • Procedural Mesh Policy: We’ve provided the necessary API calls to push arbitrary mesh data to Projection Policies and update in real-time while the cluster is running.
  • Public Functions and Delegates: Call back and delegate functions have been added for Pre/Post/Tick specifically to further help and support media server integration.
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nDisplay UX Improvements

Epic has put an extensive focus on more user-friendly interfaces and improved visualisation formats in recent months for both nDisplay and ICVFX configs. This continues into the roadmap of  Unreal Engine 5 with further developments of visualisation through the enabling of preview of the view frustum volumes and viewport border visualization. Epic also focuses down on further optimisations and fixed to the Root Actor in terms with the benefit of better performance and rendering accuracy. Key nDisplay UX improvements:

  • Optimised in-level preview performance and rendering accuracy
  • Per-Viewport post-process material
  • Viewport border visualization
  • View frustum volume visualization
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Frustum overscan for ICVFX

The existing FOV multiplier feature helped account for a camera that may move too quickly for the system latency to catch up, but Unreal Engine 5.0 introduces per-direction controls (left, right, top, bottom) for inner frustum overscan. This gives stage operators more sophisticated options for dialling in the size to match the needs of specific shots. such as:

  • A whip pan in one direction, where the inner frustum overscan should only expand in that direction, rather than all around
  • A two-camera shot where the cameras are very close on stage and must share the same inner frustum, expanded to account for the second view
  • A shot that is occluded by a large set piece, where rendering what’s behind it is unnecessary and can save overhead for what is seen in camera

Operators can also choose to opt in or out of adapting the render resolution to the overscan values (vs. scaling), giving them the power to balance maximum image quality with performance at frame rate.

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nDisplay viewport rotation for output mapping

nDisplay now supports the rotations of viewport outputs within the 3D Config Editor. This optimizes LED processor canvas usage and aids in the efficiency of node rendering and viewport configuration. Full support for the following rotations:

  • Rotate 90 degree CW
  • Rotate 90 degree CCW
  • Rotate 180 degree
  • Flip horizontal
  • Flip vertical
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nDisplay failover

Unreal engine 5 brings the introduction of nDisplay failover logic to displays and stages. Allowing clustered systems can gracefully recover from the most common failure types by allowing a render node to drop from the cluster. Users can also implement their own failover logic and alternatively use content from existing live backup nodes. Common failures include:

  • Network discoverable: when a given PC crashes or fails to respond within a predefined timeout value, it is identified as a failed node and automatically drops from the cluster.
  • Hardware (visual artefacts): non-fatal visual failures where the system is still responding from the network (e.g. memory corruption, bad output, render artefacts). Users can manually send a kill command to the failed node and it will drop immediately from the cluster.
  • Content crash: this is when an Unreal Engine project crashes due to an unforeseen engine or content error on all PCs. This case is not currently handled and users will need to restart the whole cluster again.
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For a full list of new features coming to unreal Engine 5 check out the Official Unreal Engine 5 Roadmap Documentation.

Article by:© On-Set Facilities

Breaking Boundaries: How Virtual Production Revolutionizes Filmmaking Amidst the Pandemic

Breaking Boundaries: How Virtual Production Revolutionizes Filmmaking Amidst the Pandemic

Virtual Production is the way forward,Filming does not have to be affected by the current pandemic, the show can still go on virtually.

The more exciting news is that this technology is not restricted to what it currently is! There is more to come! The virtual production world is constantly evolving, which means that the future of filmmaking is going to be mind blowing, producing sensational footage without restrictions, as the technology continues to raise the bar.

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Breaking Boundaries: How Virtual Production Revolutionizes Filmmaking Amidst the Pandemic 7
LED SCREEN RENTALS FOR VIRTUAL PRODUCTION

LED SCREEN RENTALS FOR VIRTUAL PRODUCTION

Move over green screen filmmaking, there is a new system in town! Virtual Productions are creating an immense amount of excitement within the Film and TV industry, transforming the way stories are told and visualized.

The use of LED walls in virtual production is nothing short of revolutionary. Rather than relying solely on traditional green screens for compositing visual effects in post-production, the technology allows filmmakers to create immersive environments in real-time. This leads not only to significant cost savings but also to enhanced creativity, as directors and production teams can make instant adjustments on set. The ability to see and interact with these stunning digital backgrounds as the scene unfolds provides a new layer of storytelling potential.

We are hugely overjoyed with the part that LED walls play in supporting the wonderful virtual process. Our aim is to work with ingenious Producers, Directors, and Directors of Photography, assisting them to construct bewildering realities in any studio. Each project presents a unique canvas where lighting, set design, and digital imagery converge seamlessly, allowing for one-of-a-kind visual experiences that captivate audiences. As we embrace this cutting-edge technology, we eagerly anticipate the innovative ways it will continue to reshape the landscape of filmmaking, pushing boundaries and inspiring creativity on an unprecedented scale.

It’s an exhilarating time to be in the industry, as virtual productions open up endless possibilities for storytelling and artistic expression. The future of cinema looks brighter than ever, and we are excited to be part of this transformative journey.

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What is LED wall virtual production?

What is LED wall virtual production?

LED video wall virtual production uses a dynamic background to match the perspectives and parallax from the camera during the film-making and makes the camera able to shoot photoreal photography. … The virtual sets on the wall look the same as the physical set pieces, which can also interact with props freely as needed.

Virtual production is revolutionising filmmaking. LED screens with quality LED processing are being used as impressive replacements for traditional green screens, enabling filmmakers to capture both live action and CGI in-camera together.

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Virtual Background Production Technology

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led wall rentals

led wall rentals for virtual production